Biomechatronics Hardware Engineer
Company: Apple Inc.
Posted on: June 12, 2021
We want your help creating prototype hardware systems needed to
study the customer experience for future Apple products!
This role requires excellent design and fabrication skills, a
deep attention to detail, and frequent written and verbal
communication with a diverse group of multi-functional partners.
You should be able to guide brainstorm sessions and quickly
incorporate feedback to create electromechanical prototypes and
testing apparatus. Your hardware must perform reliably in user
studies and executive demos. A proven foundation of mechanical
engineering first principles is critical with deep experience in
mechatronics design, sensor integration, and data acquisition.
Previous experience in design/construction/testing of apparel,
wearables, exoskeletons and robotic systems is very helpful but not
Success in this role will require creativity, confidence,
organization, and energy tempered by a sincere willingness to
listen, learn, and understand what is needed from your designs. It
will also require the ability to accurately estimate the time
required to execute your designs.
- A shown history bringing new ideas to life via the use of first
principles analysis, CAD tools, and a combination of machining,
additive manufacturing and softgoods prototyping processes.
Sketching and free body diagrams will be important communication
tools, and judicious use of GD&T and tolerance analysis will be
- PAST EXPERIENCE SHOULD INCLUDE:
- designing and fabricating complex mechatronic systems
(including microcontrollers, wired and wireless sensors networks,
- using basic machine shop equipment, hand tools, and soldering
equipment to build and modify hardware prototypes.
- designing and assembling measurement systems including:
specifying components, configuring custom and off-the-shelf data
acquisition systems, understanding sources of measurement error,
and implementing methods to mitigate measurement error.
- gathering and analyzing data with proficiency in Matlab,
Python, Labview, Arduino, JMP or similar
- ALSO VALUABLE, BUT NOT REQUIRED:
- experience with physiological measurement systems (EEG, EMG,
PPG, GSR, T/C, etc.) in a product design context
- detailed knowledge of the human musculoskeletal system and the
use of anthropometric data to guide your designs
- understanding of human sensory perception and experience
demonstrating this to analyze and/or augment those systems
- ability to create GUIs and on-screen data visualizations
Apply a mix of technical and creative problem-solving skills to
quickly design and build instrumented electromechanical
Support manual and automated data collection and analysis needs
during research studies.
Maintain subject area, safety, communication, and organization
in a fast-paced lab environment.
Education & Experience
Minimum: BS in Mechanical Engineering or a similar technical
discipline, with 3-5 years of experience working in the field of
Mechatronics, Biomechatronics, Biomechanics, Biomedical or
Advanced degrees are valued but 3-5 years of applicable hands-on
experience is still required.
Keywords: Apple Inc., Cupertino , Biomechatronics Hardware Engineer, Other , Cupertino, California
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